The ASVEL summer is the story — four arrivals that change what Villeurbanne is trying to become.
Then ISO — the loneliest play in basketball, and the hardest to defend. One player, one defender, no help coming.
Then the Team Game Log, a tool that turns a season into something you can actually interrogate.
And Carsen Edwards, who is quietly one of the most efficient players in EuroLeague when nobody is watching.
Welcome to the Issue 2.

From the blog
ASVEL builds something different this summer
Theis, Weiler-Babb, Brooks, Francisco. Four arrivals, four very different profiles — and a clearer picture of what Villeurbanne is trying to become.
ook at the four players who arrived this summer — Daniel Theis, Nick Weiler-Babb, Armoni Brooks, Sylvain Francisco — and what stands out isn't any single name. It's the logic connecting them. A rim protector who almost never misses from inside. A point guard who makes everyone around him better. A shooter who doesn't need the ball much to affect a game. And a creator who can do just about everything — at a volume that makes him one of the most impactful players in EuroLeague.

Teams
Team Game Log
The Team Game Log is where the season stops being a final table and becomes a story. Every game a team played, with full box score stats and filters that actually work — by phase, by venue, by opponent, by any stat you choose. Filter to only the games where Zalgiris shot above 35% from three and the averages recalculate instantly. What looked like a consistent season starts to reveal patterns. The box score tells you what happened. The Game Log tells you when, where, and under what conditions.
Explore the Tool for Zalgiris Kaunas →
(Available with a Buzzer Lab subscription)
Free sample: Crvena Zvezda →


From the blog

Isolation: the loneliest play in basketball, and the hardest to defend.
Most of what happens in a basketball offense is collaborative. Screens get set, passes get made, cutters find gaps. The whole system is designed so that no single defender can cover everything at once.
Also check: Isolation in Actions →

Players
Carsen Eduards
Edwards operates as a high-volume perimeter scorer who lives at the three-point line—nearly half his shots come from distance—yet generates an efficient 50.5 true shooting percentage despite a pedestrian free-throw rate that suggests limited attacking aggression inside. His 2.3 assists against 17.3 points reveals a shoot-first guard who prioritizes scoring over playmaking, functioning best in a role that maximizes catch-and-shoot opportunities rather than ball-handling responsibilities.
Explore Carsen Eduards →
(Available with a Buzzer Lab subscription)
Free sample: Nadir Hifi →




